Joker Poker Rules

broken image
Jokers as Wild Cards in Poker. The most common meaning of joker is a wild card in poker. There are often two extra joker cards included in a deck of cards. These cards have no suit, and they traditionally feature a character dressed as a court jester or clown. When a player draws a wild card, they can designate it to stand for any card of their choice. When you enter a game, you must make a full buy-in for that particular game. 1988 Williams
Rules and stuff not copyrighted at all. Written by Bill Cooper(former Jokerz owner -- it left to make room for Whirlwind).Initial version written 19-20 October, 1995, in response toa request from a new owner. Posted to the net as a item of potentialinterest for other owners, or potential future owners. Feel free tocopy and distribute as you see fit.
Features and layout
Layout
Starting at left flipper and moving clockwise around the playfield:
lower left drop targets, left ramp entrance, upper left drop targets,gate, B-E-T rollover lanes, draw poker saucer, right ramp entrance,drop targets. There is also an upper level at the back of the playfield(described below), three pop bumpers below the B-E-T rollovers, and the(raisable) center ramp and target.
Upper level
The upper level is reachable via the plunger shot, andby two ramps on either side of the playfield. There are fiverollover lanes, each with it's own card, Ace (leftmost) through 10.Going over a rollover lights that card (if unlit). Flippersmove lit lanes in the usual way.
Ramps
Right and left, starting halfway up the playfield and leading to the upperlevel. Center ramp is raised by hitting center target.
Drop targets
Three banks of three: Lower left, lower right and upper left onthe playfield.
Grand fortune casino mobile. Shots and strategies:
The best shot to master
The easiest way to rack up points is to shoot the gate above theupper left drop targets. This lights the lowest unlit card on theupper level, then ejects the ball into the B-E-T rollover area.The ball then (hopefully) will bounce off the pop bumpers throughthe rollovers a few times (advancing the bonus multiplier). Jesters win reviews. It willalso bounce back through the gate a fair proportion of the time,starting the cycle over again. The benefits are advancing theplayfield cards towards completion, as well as advancing theBonus X (which can light extra balls). Finishing two hands onthe same ball can yield big points (assuming you max the bonus):100,000 + current bonus (including multiplier) for completing the handplus the bonus awarded again at the end of the ball. Shot iseasily made from the right flipper, or an easy backhand from the left.The target at the back of the gate doubles playfield values for20 seconds when hit during multiball.
Upper level -- filling in the hand
When the last rollover on the upper level is made, the game awards100,000 plus the bonus. A special is lit in the draw poker saucerfor completing 3 (or however many are set) hands. The lit bells inthe joker's hat (just above the flippers) let you know how many youhave completed.
Extra balls
Two ways to get extra balls. The first is to advance the bonus multiplierto the flashing value. Only works once per ball, and reflexes from ballto ball. This lights the extra ball over the in/out lanes. The otherway is to get the extra ball award from the draw poker wheel. I can'tremember if this awards the ball directly or just lights the in- and out-lanes.
Left and right ramps
These shots always gave me difficulty, probably because the ball wouldgo almost to the top (and trigger the switch), then roll back downbetween the flippers. A timely slap save helps immensely. The leftramp increases the ramp award. Base is 10k, advances to (this is frommemory) 25k, 50k, 100k, 250k and 500k (max). Right ramp collectsaward, and resets it to 10k. Shooting both ramps within a timedperiod on the last ball doubles score. Except for doubling score,I tended to avoid ramp shots. Nigh unto impossible to backhand.
Raising the center ramp
The center ramp shot is (at least for me) fairly tricky. Energy casino bewertung . Whenraising the ramp, a shot from a ball trapped on the flipper usuallyleads to a drained ball. A perfect on-target shot goes STDM, and ifyou are off to either side, it bounces off the rubbers on the poststraight into the outlane. The best way to make this shot is to flipa live ball that has come down the inlane at an angle. It hits thetarget and bounces off into play.
Draw poker
The left inlane lights the draw poker saucer, located under the upper levelnext to the right ramp. May be shot from the left flipper, almost impossibleto backhand unless the ball has exactly the right spin. Saucer spins thewheel in the backglass, and awards range from 10k to Special. Ball isejected to B-E-T rollover lanes.
Drop target millions
Completing all three banks of drop targets starts a timed Millions mode.Completing any bank of drop targets in the timed mode awards 1,000,000points. The upper left targets usually get completed when shootingthe upper left gate shot mentioned above. I always found the lowest targeton both of the lower banks to be the most difficult to hit.
Jackpot
The jackpot is fairly difficult. The award builds over time to a maximumof 4,000,000. You need to raise the ramp, lock a ball, raise rampagain, lock second ball to start multiball. While multiball (2-ball only)is in progress, you need to make 4 center ramp shots (may be carried overto other multiballs depending on game adjustments). The best strategyis to flip one ball up thorough the left gate, and let it bounce aroundin the pop bumpers. Then you can concentrate on shooting the other ballup the ramp. The ramp is relatively easy to hit from the left flipper,but almost impossible from the right, unless you catch the ball, let itroll down the flipper, then shoot almost straight up the ramp.If you get the balls under control when multiball starts, you have a chance.Otherwise (at least for me) one ball usually drains quickly.
Doubling Score
On the last ball, you have a fixed period of time to double your scoreby shooting the left and right ramps. I always try for it (who wouldn't),but getting it was rare. See ramp shots above. Only awarded once pergame. Shots do not carry over on extra balls -- you start over. Timedecreases by 5 seconds for every million points you start the ball with,to a minimum time of 10 seconds.
Strategy
I'd usually shoot the first shot described above until extra ball is lit,then shoot for the center ramp and try to collect the extra ball. Repeaton second ball. Try to double score on third ball unless extra ball islit. If extra ball is lit on third ball, try to rack up points, collectextra ball, then double on extra ball. Pretty boring after a while,but it does rack up the points and extra balls
Tips/ things I had to repair
The prop rod tends to bang the connector for the lower right drop-targetboard. This leads to intermittent failure, which can lead to frustrationif it stops working milliseconds before you hit the last target tocollect millions, doesn't register and the mode times out. Solutionis to simply replace the connector, and be careful when replacing thehood.
If the backglass wheel motor goes up, the Wms replacement part is$55. I'd suggest that you try Steve Young of Mayfair (I sure wish Joker Poker Free Play
[truncated? -ed] Joker Poker Card Game Rules
Editor's Notes
HTML added by David Gersic dgersic_@_niu.edu
E-mail addresses have been expunged to prevent web-bot spamming, and Web links have been updated where possible.
broken image